dungeons and dragons (D&D) anyone?

Supafly

Retired Mod
Bronze Member
Well...my vampire bit the dust. Literally. Final death by a huge ass steel axe that has a flame thrower on the end.

Then the other PCs made a deal with the devil...I mean a true fae...and brought her back from the dead.

Now she's even more fucked up.

On the flips side, I pulled one over my players on Monday. A few weeks ago they fucked up and did a little bit of time travelling. From 203BC Athens to 2011 Seattle. Oops...guess they should have followed the fae's directions. o_O

Anyways, the prince of the city got them off the streets and was going to fuck with them (he's a sadist) and they escaped...with their "hostess" whom they found out was the prince's child. Oops.

They had a run in with some hunters and ran.

Then one of them saw something and ran off on his own and got captured by the opposing faction to the prince. Double oops...especially since the other 4 decided to keep going without him.

So the next game ought to be interesting. My prediction? Someone (or multiple someone's) will die.

Leave it to my players to screw themselves over.

Reminds me of a mate from our old gaming round, he played several characters, several paths, but they all were basically the same stubborn person. 'Trouble' was not onyl his middle name, he basically went after getting killed this way or the other.

One classic situation:

Our game master told us (Medieval setting, a city with thieves guilds, assasins guild etc, several old school pirate families, you get the pictures. If you are the new guys around looking for people and try to get into the business the others have, there are a shitload of feet you are treading on ever day):

You enter the backyard through the shady pub where a lot of people seem to check you out over the rims of their tankards. Most of them have bandanas on and have scars and strange tattoos and you see a lot of daggers and other weapons here and there on them.

(rolls dice)

As you look around on the backyard, there are shadows moving stealthly on the rooftops. (We remembered that somewhere here the assassins guild is said to be)

The group decides to move back in the pub

Lars, who then played a fighting priest (Motto: Kill them all, let god sort them out plus Fire cleans the souls) says:

Fuck you, I ain't going chicken. He draws his sword and steps back out, saying:

Okay, assholes, bring it.

We say: Lars, you are going to be dead in a minute or two.

Fuck it I ain't gonna step back

Well, you know how things roll when six eigth-level assassins go against one third level priest :1orglaugh
 
Reminds me of a mate from our old gaming round, he played several characters, several paths, but they all were basically the same stubborn person. 'Trouble' was not onyl his middle name, he basically went after getting killed this way or the other.

One classic situation:

Our game master told us (Medieval setting, a city with thieves guilds, assasins guild etc, several old school pirate families, you get the pictures. If you are the new guys around looking for people and try to get into the business the others have, there are a shitload of feet you are treading on ever day):

You enter the backyard through the shady pub where a lot of people seem to check you out over the rims of their tankards. Most of them have bandanas on and have scars and strange tattoos and you see a lot of daggers and other weapons here and there on them.

(rolls dice)

As you look around on the backyard, there are shadows moving stealthly on the rooftops. (We remembered that somewhere here the assassins guild is said to be)

The group decides to move back in the pub

Lars, who then played a fighting priest (Motto: Kill them all, let god sort them out plus Fire cleans the souls) says:

Fuck you, I ain't going chicken. He draws his sword and steps back out, saying:

Okay, assholes, bring it.

We say: Lars, you are going to be dead in a minute or two.

Fuck it I ain't gonna step back

Well, you know how things roll when six eigth-level assassins go against one third level priest :1orglaugh

I always liked good role playing, but one of the things I never did or thought my players should have to do was go to the point where they constantly felt the need to role play their character to death. That was especially when it violated common sense in the game world.

There are times when even if it might lead to death one has to draw a line in the sand while playing because of what a character would do, but even for the most hardened bad asses and devout people, both in most fictional settings and in real life, they will have times where they see a tactical retreat as the best option.
 

Supafly

Retired Mod
Bronze Member
Exactly. And I guess, people you play, when they will be out of work due to serious fleshwounds and have no income for a month or two... nobody would act as stupid.

Some people can't grasp the situation in these settings where you don't have social security or unemployment agencies covering your behind in hard times :)
 
Some people can't grasp the situation in these settings where you don't have social security or unemployment agencies covering your behind in hard times :)

Heh...well at least that kind of gives them a good excuse when one of their main methods of income is to loot the stuff of dead things. :1orglaugh
 

Petra

Cult Mother and Simpering Cunt
Well, amazingly my character lived Saturday night. Even after failing her willpower roll to avoid having to 'kill herself in the most efficiant way possible'.

We got a hold of the stats on the NPCs in the fight and I have to say, we shouldn't have lived. We did have 2 vamps go down in the 2nd round (mind, rounds in vampire tend to be looooong...especially with the discipline called celerity and the NPCs had up to 6 rounds of celerity each) but I was able to bring 1 up and we dragged the other to safety where my character's friend was able to bring him out of torpor.

Now we have one more big event to survive in the aftermath...the head of the council for the 'club' our characters belong to.

At least we didn't all lose our characters and have to go back to 0 experience new characters that are sent on missions to chase kittens. ;-)
 

squallumz

knows petras secret: she farted.
i was never so close to death the other night. i was -28 hp or something stupid in the mouth of a crocodile unconscious and grabbed. one more hit and i woulda been dead dead.

its a miracle i lived. my girl set it up but didnt realize how strong they were it was funny. its the close calls that make things so dramatic.

i gotta give it up to her though. the last game i played that she set up for me i finished it with no more healing surges left. it was perfect. used all my potions of healing and all that on the last boss.
 
AH.. [A]DnD... Another home :)

One of the most hilarious situations and one of the quickest adventures ever (approx 30 minutes realtime) was with a good friend who played a kender thief...

We, a fresh rolled party, were supposed to get on board to get where we needed to be. So we got on board, but our kender thief tright to steal from the boats owner, who happened to be a wizard. Ofcourse he gets caught and the owner who didnt like that behaviour had him locked up in the cabin below decks.

Our kender found it to be very dark and decided to light up a match...
This is one of the moments you get such a real feeling of what is going to happen, a la wily e coyote / roadrunner <insert cartoon fragment>:
when he lights the match he sees numerous crates and barrels marked gunpowder, markings with inflamable and so on...

You guess it: he failed to get the saving throw so <insert cartoon fragment>

And then we all got busy rolling another party again.
 
I'm surprised he decided to try and lock up a Kender. If there is one thing Kender teach people is that there is no such thing as "Kenderproof".

I also guess a Kender blowing himself up is not that surprising in character. Most of them don't live to old age for a reason. :D
 

Petra

Cult Mother and Simpering Cunt
Hahahaha...beautiful.
 
wicked. who was the DM? he musta hated you guys.
Actually, it's a good friend. All of us have been knowing eachother since the ancient days of Muds/moos (using telnet) and the oh so well known card games (tap for mana!)... But I guess he foresaw a lot of misery with that kender - even in those 30 minutes - he played his kender role so welll (pick pocketing, being nosy, being a general pita) the DM decided it might be best to re-roll everyone and thus get a group that would be able to work a little better together.

It was fun/hilarious tho.

I'm surprised he decided to try and lock up a Kender. If there is one thing Kender teach people is that there is no such thing as "Kenderproof".
I also guess a Kender blowing himself up is not that surprising in character. Most of them don't live to old age for a reason. :D
Very true. Trying to lock up a Kender *Thief* even. And this guy knows how to roleplay one very effectively.
 

Supafly

Retired Mod
Bronze Member
I remember playing a thief, human character, in a group that got caugth in a sort of arabian country setting, like, Sindbad scenario. The town had a force of small-dragon riders, so they had very tall towers.

While the others could not work their way out, I managed to pick the cell lock, and our GM was intrigued to see to what lengths I would go to work my way out of this imppossible mission of getting out of a cell block some 100 feet above ground, etc.

I did not go downstairs, which fucked up his first plans

THe top of the tower had some gear in a hut, so I got some nails and hooks and then proceeded to climb down outside, rolling an insane series of 18s to twenties, making it to a platform some 50 feet below, and stood to the side, rapping on the door, saying 'Knock Knock'

My buddies were rolling under the table now.

So, the GM let the guys react like I guessed they would. I mean, if you live on the, fifth floor and someone knocks on your balcony door, you would open, because who the hell can that be???

Door opened,and I helped the guy step outside, just a step too far.

Got inside, and there were two other guys, not on shift, in deep sleep. Two stabs, and I knicked an uniform for me and one for ano of the others, then just boldly walked up to the cells and said I had to take one of them along for interrogation.

You will guess, after the fighter in our group I took along switched clothes to uniform, we went on a little silent killing spree in the tower, gathering uniforms etc, and then walked out.

After that stunt, I was allowed to be a wise-ass a bit more than before :1orglaugh
 
I remember playing a thief, human character, in a group that got caugth in a sort of arabian country setting, like, Sindbad scenario. The town had a force of small-dragon riders, so they had very tall towers.

While the others could not work their way out, I managed to pick the cell lock, and our GM was intrigued to see to what lengths I would go to work my way out of this imppossible mission of getting out of a cell block some 100 feet above ground, etc.

I did not go downstairs, which fucked up his first plans

THe top of the tower had some gear in a hut, so I got some nails and hooks and then proceeded to climb down outside, rolling an insane series of 18s to twenties, making it to a platform some 50 feet below, and stood to the side, rapping on the door, saying 'Knock Knock'

My buddies were rolling under the table now.

So, the GM let the guys react like I guessed they would. I mean, if you live on the, fifth floor and someone knocks on your balcony door, you would open, because who the hell can that be???

Door opened,and I helped the guy step outside, just a step too far.

Got inside, and there were two other guys, not on shift, in deep sleep. Two stabs, and I knicked an uniform for me and one for ano of the others, then just boldly walked up to the cells and said I had to take one of them along for interrogation.

You will guess, after the fighter in our group I took along switched clothes to uniform, we went on a little silent killing spree in the tower, gathering uniforms etc, and then walked out.

After that stunt, I was allowed to be a wise-ass a bit more than before :1orglaugh

It's always nice to see people pull off those skill checks like that in situations where they pretty much have to do it to maybe save the campaign. Having a thief like characters that is more skill based than other sure is a nice thing to have around when you really need them.
 

squallumz

knows petras secret: she farted.
After that stunt, I was allowed to be a wise-ass a bit more than before :1orglaugh

now that's role playing. :1orglaugh

the lucky dice rolls really helped things work out. the other day i rolled 5 times and 3 of them were 1's. it was gonna be one of those days.
 

Petra

Cult Mother and Simpering Cunt
Man, I had a rogue that had the tenacity for living. I swear to god she got into more impossible situations and was directly responsible for at least 4 of my hubby's character's deaths. Ok...you can't pin the troll on me though. When the artificers discovered her and started chasing her with fireball device thingies and she shouted "run!" at the troll....she didn't mean for him to FOLLOW her. He got nailed with 40 fireballs since he was much slower than her.

Oh, and hubby lost yet another character last night...not my fault though. He never saw the point of getting a dot in etiquette...you don't survive very long in vampire politics without at least that one dot, as he proved.
 
Hmmm...why do I get the feeling that the life, or more accurately unlife, of a vampire is a complete pain in the ass. It seems like a lot of looking over one's shoulder and a lot of work. The whole dying for real thing at every turn has to get troublesome after a while too, but probably not as bad as the menial task constantly put on you by people higher up, your humiliation for other’s pleasure, and all the political crap :tongue:

It's definitely not how it's described in the becoming a vampire brochures or as glamorous as those vampire movies and books make it out to be. I bet some of those vampires keep secretly wishing some paladin or maybe one of those do gooding stake carrying supernatural hunting people show up to end it all.





...Can you also imagine how pissed off all the women that are vampires must be when they realize they can't look in the mirror to see themselves to make themselves up? I don't know if I would want to be around that seething pool or irritation and furry. :1orglaugh
 

squallumz

knows petras secret: she farted.
haha! vampire sounds really interesting but i dont think im personally ready for that kind of straight up role playing.

ideally, id love to play it but a) i dont know anyone out here to play with and b) im a bad actor.

the threat of constant death is really appealing for me though. i mean imagine it! the paranoia! the cunning! the planning!

oh, i really should make some friends out here.
 

Petra

Cult Mother and Simpering Cunt
Hmmm...why do I get the feeling that the life, or more accurately unlife, of a vampire is a complete pain in the ass. It seems like a lot of looking over one's shoulder and a lot of work. The whole dying for real thing at every turn has to get troublesome after a while too, but probably not as bad as the menial task constantly put on you by people higher up, your humiliation for other’s pleasure, and all the political crap :tongue:

It's definitely not how it's described in the becoming a vampire brochures or as glamorous as those vampire movies and books make it out to be. I bet some of those vampires keep secretly wishing some paladin or maybe one of those do gooding stake carrying supernatural hunting people show up to end it all.





...Can you also imagine how pissed off all the women that are vampires must be when they realize they can't look in the mirror to see themselves to make themselves up? I don't know if I would want to be around that seething pool or irritation and furry. :1orglaugh

The undead life isn't all it's cracked up to be. The longer you survive, the more enemies you make.

Hubby's character actually pissed off a 4,000 year old vampire. Not exactly the best way to stay alive.

And not being able to see yourself in the mirror is pure fiction. Unless you're a lasombra...and if you are, you just don't hang around with the civilized crowd or you're dead on site. There's a reason they hang mirrors in the hallways of important vampire meeting places. ;-)

haha! vampire sounds really interesting but i dont think im personally ready for that kind of straight up role playing.

ideally, id love to play it but a) i dont know anyone out here to play with and b) im a bad actor.

the threat of constant death is really appealing for me though. i mean imagine it! the paranoia! the cunning! the planning!

oh, i really should make some friends out here.

It's very rare that anyone is a good roleplayer to start with. We all had to start somewhere. Trust me, I've had my moments.

The cool thing about the fatality rate of this game is you get to try a lot of different things. If one idea that you thought would be awesome turns into a bust, you can just walk out into the sunlight and try again. ;-)
 
The undead life isn't all it's cracked up to be. The longer you survive, the more enemies you make.

Hubby's character actually pissed off a 4,000 year old vampire. Not exactly the best way to stay alive.

And not being able to see yourself in the mirror is pure fiction. Unless you're a lasombra...and if you are, you just don't hang around with the civilized crowd or you're dead on site. There's a reason they hang mirrors in the hallways of important vampire meeting places. ;-)

I was talking about general vampire genre stuff. It came to me how much it would suck for a women or really anybody that couldn't see themselves in the mirror. :D

4,000 year old vampire? I don't think I would even go near one for the same reason I wouldn't go near Lich, weird abomination, or dragon that was millennia old. The person is probably much more powerful than you and at that point might be one of the scariest things on the planet. There would be a reason they lived that long, especially in a group with social orders like a lot of vampires.

Although it's interesting. I'm not that familiar with the game in great detail, but in most setting vampires don't go that far back. Now that I think about it there would only be a handful of well known civilizations one would be from if you were around 4,000 years ago, and I don't even know if all of them had written languages yet. I guess the person could also always be from some more unorganized place because there were people everywhere by that point. You always hear about old vampires that originated in Europe in fiction, but it would be interesting to have one that came from ancient Egypt, Mesopotamia, India, or one of the Ancient American Indian empires in Central and South America or some place like that. Usually those places already have their own type of undead fictional traditions though like mummies and such.
 

Supafly

Retired Mod
Bronze Member
Man, I had a rogue that had the tenacity for living. I swear to god she got into more impossible situations and was directly responsible for at least 4 of my hubby's character's deaths. Ok...you can't pin the troll on me though. When the artificers discovered her and started chasing her with fireball device thingies and she shouted "run!" at the troll....she didn't mean for him to FOLLOW her. He got nailed with 40 fireballs since he was much slower than her.

Oh, and hubby lost yet another character last night...not my fault though. He never saw the point of getting a dot in etiquette...you don't survive very long in vampire politics without at least that one dot, as he proved.

Oh, that 'mistake' might have been the subconscious sneak playing a trump card in situations like that.

If you move away from people sending deadly flying objects your way, going on a non-ballistic flight route, you would prefer a large, massive object (Or, in this case, subject) being in between both parties, acting as a shielding.

It worked very well, and, well, there will always be some slack :1orglaugh
 
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