dungeons and dragons (D&D) anyone?

squallumz

knows petras secret: she farted.
whoa hahaha that sucks. id be devestated to lose mine. id probably cop out to the old "and then he woke up and realized he was dreaming" line.
 
Well, my idiot husband lost yet another character last night. o_O I think this is the 4th this year alone. o_O I found out he has about 7 backup characters currently for our weekly game. LOL

Luckily all my players were veteran RPGers and pretty good players. They were usually very tactically sound and hard to trip up so I often didn't have to worry about them getting themselves killed outside of very bad dice rolls or maybe a badly balanced encounter on my part.

On the other I have seen where other people have had groups where there was one overeager person (or maybe overeager character he was role playing too much to everybody's death) that would get the others into trouble because they didn't want to leave him to die.

I have often seen trouble from rogues type characters that weren't quite as stealthy as they thought they were and then were caught out in front a turn or two ahead of the group with something that just brutalized them.

I never had seen too many problems with a player constantly lose characters like that though, not outside games or adventures designed to do that anyhow.
 
Good idea to record clues, puzzles, and npcs character templates, and maps, and an overall story, but bad idea to generate a detailed adventure/campaign and find players miss 90% with their roleplaying of the characters.

Puzzles and clues are notoriously difficult for me to think of on the spot.
 

Petra

Cult Mother and Simpering Cunt
whoa hahaha that sucks. id be devestated to lose mine. id probably cop out to the old "and then he woke up and realized he was dreaming" line.

Sucks when a character dies, but it happens. :)

Luckily all my players were veteran RPGers and pretty good players. They were usually very tactically sound and hard to trip up so I often didn't have to worry about them getting themselves killed outside of very bad dice rolls or maybe a badly balanced encounter on my part.

On the other I have seen where other people have had groups where there was one overeager person (or maybe overeager character he was role playing too much to everybody's death) that would get the others into trouble because they didn't want to leave him to die.

I have often seen trouble from rogues type characters that weren't quite as stealthy as they thought they were and then were caught out in front a turn or two ahead of the group with something that just brutalized them.

I never had seen too many problems with a player constantly lose characters like that though, not outside games or adventures designed to do that anyhow.

Vampire usually has a pretty high mortality rate in the first place, but husband dear seems to like making the most dysfunctional characters ever (and making enemies of the biggest baddest fish in the NPC pond)..the one before died because we killed him. The 3 characters (with very low humanity scores) like to think it was for a good cause. Namely, saving their own hides.

This one died because I kind of sorta didn't give him pertinant information about his imminant death. C'mon...like I'm going to help someone who killed a very powerful vampire's childe. Yea, right. Then again, nobody twisted his arm to take the flaw that caused this incident...
 
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Sucks when a character dies, but it happens. :)



Vampire usually has a pretty high mortality rate in the first place, but husband dear seems to like making the most dysfunctional characters ever (and making enemies of the biggest baddest fish in the NPC pond)..the one before died because we killed him. The 3 characters (with very low humanity scores) like to think it was for a good cause. Namely, saving their own hides.

This one died because I kind of sorta didn't give him pertinant information about his imminant death. C'mon...like I'm going to help someone who killed a very powerful vampire's childe. Yea, right. Then again, nobody twisted his arm to take the flaw that caused this incident...

I have never played Vampire myself so I don't know exactly how lethal it is although I would have imagined it was probably somewhere on the high side sort of in the range of most Cthulhu games are or around that range but somewhere still well down from the rate he was biting the dust. I guess sometimes you have to punish a player for knowingly making very bad decision when they should know better however. :D

Being on pace to go though a dozen players in a year seems like something to the level that would almost come out the old Tomb of Horror modules that were pretty much designed to kill everybody and everybody played them for that reason. :1orglaugh
 

squallumz

knows petras secret: she farted.
the death of a character. uhg. you spend so much time with them... i dont know what id do!

im sure theres a 12 step program for this, as petra would say.
 

Petra

Cult Mother and Simpering Cunt
I have never played Vampire myself so I don't know exactly how lethal it is although I would have imagined it was probably somewhere on the high side sort of in the range of most Cthulhu games are or around that range but somewhere still well down from the rate he was biting the dust. I guess sometimes you have to punish a player for knowingly making very bad decision when they should know better however. :D

Being on pace to go though a dozen players in a year seems like something to the level that would almost come out the old Tomb of Horror modules that were pretty much designed to kill everybody and everybody played them for that reason. :1orglaugh

I'd rank it up there with Cthulhu and Paranoia on the loss of characters. What makes Vampire a pretty dangerous game for PCs is unlike D&D and other games where the scenerio scales with the level of the character, you can run into something very nasty and powerful as starting characters.

If you're a new PC and go and badmouth the prince of the city who in most cases is the biggest and baddest (they wouldn't be prince if they were pansies) yea...expect your entrails to be splattered on the wall and then be sent the bill for cleanup.

But, my current character has been around for about 5 months now. I've no fucking idea why she's still alive. She hardly has any offensive powers and she's on a path that doesn't let her hide from death. No, she stares it in the eyes and goes boo to it. :1orglaugh

the death of a character. uhg. you spend so much time with them... i dont know what id do!

im sure theres a 12 step program for this, as petra would say.

After you play enough other games that don't involve having to work together for a common goal, you get used to it. :D I don't mind games where players work together but I much rather play games like Paranoia, Vampire and Cthulhu where I can let my inner sociopath out to play.

Fastest character death is 30 seconds. The other players could have saved mine...but instead they decided it was better to just stand around my character and kick it as it bled out. This was my introduction to Traveler.
 
I haven't played or read the cthulhu rules, don't know where to start. There seems to be a hell of a lot of it created in the last 5 years.

Killing a character isnt half bad depending on what impact that character left on all the players and the DM included. If its a "high" level character but was played fairly infrequently it can be quite annoying for a DM to kill a character when the player is so attached to its power, fame or wealth. But if its sentimental value is high, then this can prove so much fun for future adventures and even other character running in adventures to ressurect the character.

Some people don't like character that are run in various adventures outside of groups. But if the character was to gain something beneficial from that outside adventure that somehow helps the DM of the usual game, this can be a great tool for DMs, aslong as its beneficial for all players too.

Just rolled an excedingly good wisdom check :)
 
By the way if I haven't played a roleplay game in a long time what game would you suggest to get me back into the swing of it. Usually it helps if I can read the rules from scratch, and its accesible to other human beings. Hence why Cthulhu with its very specialised fabric is putting me off, although it seems cool enough for the right group of players, I am looking for a game for players from different walks of life that perhaps aren't even formally introduced yet. I was thinking of something unbiased like "Traveller" as its old and there is a pocket sized rule book available.

I also like the idea of running a Dark Conspiracy game, cus I think this is such an easy and appealing game to run and play. But I don't know, any ideas ?
 

Petra

Cult Mother and Simpering Cunt
Check out Savage Worlds. For a home brew game you just need the core book which is a whopping, wallet breaking $9.99. If you want to play an existing setting then you need the core book and setting book.

All your stats are represented by die type. So for example, d4 strength/d8 agility/d6 stamina/d10 spirit/d12 smarts. Same for skills...

There are very few modifiers. A +1 or +2 modifier to a roll is HUGE. Usually you get these if you advance your main stats beyond d12. So it would look like d12 +2.

Then you have edges and hindrances. Edges are a lot like feats in D&D. Hindrances are roll playing flavor. There's some that actually come with penalties.

You also get something called bennies, which basically allow a player (and GM) to manipulate play. You can use them to re-roll, soak damage, or perhaps even convince your GM that yes, there really is a bridge to the other side of the canyon.

And initiative is dealt with by using playing cards. Each round people will get different cards and be in a different start position. If you get an Ace, this gives players a bonus to all rolls and they can have their turn anywhere they want.

That pretty much sums up the entire system right there. There's a few other little things (like being able to roll an extra d6 on every roll except damage)...but for the most part it lives by its motto. Fast furious and fun.

I've introduced many new players to roleplaying with this system.
 

squallumz

knows petras secret: she farted.
yeah. i gotta check out that savage worlds.

fuck. i already want decent, vampire, and now savage worlds.

im in big trouble here.
 

maildude

Postal Paranoiac
"We played Dungeons & Dragons for three hours. Then I was slain by an elf."

-Homer Simpson
 

Petra

Cult Mother and Simpering Cunt
By the way what savage worlds book am I supposed to be looking at for a new player?

Core Book

Settings (note that Pinnacle, while the creator of SW, gives licenses to others to create settings. So this is by nowhere a complete list)

My all time favorite setting is Necessary Evil where you get to be the villain. I'm currently playing in Savage Suzerain by Savage Mojo which is all genres...you can time travel to different universes, parallel universes, fowards and back in time (so be steam punk this session but cyber punk next and western, ww1 or 2, gothic, etc the time after).

Most of the setting books have something called plot points, which are adventures that lead through a story. Great time saver for the DM! Though I find plot points useless with my group....they were on the NE plot point 2 for over 6 months. :D
 

Petra

Cult Mother and Simpering Cunt
By the way, if anyone wants to pick up a copy of Fantasy Grounds (google it), I'll run a game. Just realize it'll probably be at 2pm EST on whatever day of the week. ;-)
 
I don't care what any of you say, I thought Jeremy Irons was fantastic and deserved an oscar for his performance
 
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