Well, my idiot husband lost yet another character last night.I think this is the 4th this year alone.
I found out he has about 7 backup characters currently for our weekly game. LOL
whoa hahaha that sucks. id be devestated to lose mine. id probably cop out to the old "and then he woke up and realized he was dreaming" line.
Luckily all my players were veteran RPGers and pretty good players. They were usually very tactically sound and hard to trip up so I often didn't have to worry about them getting themselves killed outside of very bad dice rolls or maybe a badly balanced encounter on my part.
On the other I have seen where other people have had groups where there was one overeager person (or maybe overeager character he was role playing too much to everybody's death) that would get the others into trouble because they didn't want to leave him to die.
I have often seen trouble from rogues type characters that weren't quite as stealthy as they thought they were and then were caught out in front a turn or two ahead of the group with something that just brutalized them.
I never had seen too many problems with a player constantly lose characters like that though, not outside games or adventures designed to do that anyhow.
Sucks when a character dies, but it happens.
Vampire usually has a pretty high mortality rate in the first place, but husband dear seems to like making the most dysfunctional characters ever (and making enemies of the biggest baddest fish in the NPC pond)..the one before died because we killed him. The 3 characters (with very low humanity scores) like to think it was for a good cause. Namely, saving their own hides.
This one died because I kind of sorta didn't give him pertinant information about his imminant death. C'mon...like I'm going to help someone who killed a very powerful vampire's childe. Yea, right. Then again, nobody twisted his arm to take the flaw that caused this incident...
I have never played Vampire myself so I don't know exactly how lethal it is although I would have imagined it was probably somewhere on the high side sort of in the range of most Cthulhu games are or around that range but somewhere still well down from the rate he was biting the dust. I guess sometimes you have to punish a player for knowingly making very bad decision when they should know better however.
Being on pace to go though a dozen players in a year seems like something to the level that would almost come out the old Tomb of Horror modules that were pretty much designed to kill everybody and everybody played them for that reason. :1orglaugh
the death of a character. uhg. you spend so much time with them... i dont know what id do!
im sure theres a 12 step program for this, as petra would say.
"We played Dungeons & Dragons for three hours. Then I was slain by an elf."
-Homer Simpson
At least he didn't cast magic missile at the darkness.
hahaha! i know! attack the darkness!
By the way what savage worlds book am I supposed to be looking at for a new player?