i figured it out. play a better game eh? im taking donations. id like to get descent, (thanks petra!) but its like 80 bucks.
honestly, i really like 4e and so does my girl.
Unfortunately the book is off the market Or I'd suggest Marvel U. It was cheap and all three books have less than 350 pages. You only need one book to play. The others are expansions for X-Men and The Avengers
Or Shadowrun. A one time payment of like 40 bucks. I LOVE shadowrun.
I played a one shot of Dark Conspiracy at the con last year...was a lot of fun. ;-)
Honestly, there's a lot of great games out there that don't sap you for every dime like Wizards tends to. That's why I like Savage Worlds so much...1 core book and then your setting book (unfortunately those tend to be a little more expensive depending on which setting...but worth it. I do think Necessary Evil revised is around 12 euro...
I liked Shadowrun and Mechwarrior back in the day. I also liked playing the Battletech board game back then also. I always liked the Battletech setting until they started ruining it. I don't know if there is any newer version of Shadowrun. (And even if there is I don't know if I would even want to play them now.)
Also I remember the d6 Star Wars game by West End Games made way back. They has some of the best fluff in their source material for a RPG.
Not that I like defending Wizards or Hasbro, and I'm sure they are worse than ever, and I haven't bought any 4th addition stuff so maybe they just screw people around like that, but before, getting the two or three core books would take people a very long ways in creating their own worlds and adventures with a little imagination for people that didn't want to get crazy buying additional source material. Of course like I said they might have it to milk their customers for all they are worth now. :dunno:
I'll admit that D&D 3.5 type stuff and probably most other editions aren't the best if one wants a really simple system, or at least one without a lot of things to remember.
In general, you'll find me pretty down on d20 in general. Call it either enlightenment to non-d20 or burnout from a system with waaay too many modifiers and rules.
The only 2 games I'll play these days that involve a d20 is Paranoia and TORG (actually got a complete box a few years ago).
Shadowrun is an excellent game. It's a shame I've never been able to play in an actual campaign...just con games. However, one thing I've noticed since we were going to do a campaign for my weekly group, for new players it's pretty overwhelming. Especially when you have a GM that doesn't "ease" newbie players into it.
i just got my sister playing tonight. got her to create a character (halfling wizard) and got her through 2 small encounters.
How did she like it?
Magic is not always ranged. It should say somewhere. One thing I do not like about D&D is Cleric cannot "Throw" healing. They have to touch the target.
Some wizard spells are like that. shocking grasp and Chill Touch (3.5 not sure about 4e) you have to touch the target as well.
Also remember, (At least in editions earlier than 4th because I'm not that familiar with it, it's been a year or two since I have read through some of it, and I don't have any of it's books at the moment) that ranged spells can also be different based on what spell it is. A spell that's a "ray" (Also not to be confused with "line" which is what a lightning bolt is.), for example, is made differently than a spell like a fireball. A spell that's a ranged touch attack like a ray or anything that says ranged touch attack in the spell description you have to actually have your spell caster make a touch attack roll to see if he hits the target. A fireball that's a "spread" is different, in that you just pick a spot within the targets distance for it to go off and it's effects take place there.
(Now watch somebody is going to come and tell me it's completely different in 4th edition.) :1orglaugh