dungeons and dragons (D&D) anyone?

Supafly

Retired Mod
Bronze Member
he just.. helps himself?! :wtf:

Yup. Fucker. :mad:

Back in the active das of me and the group of hardcore gamers, that would be calling for a group sentence very much alike stealing the mojo from Austin Powers.

The care for what one of us so fittingly called his 'Magic Carbones' was crucial, putting them in the case correctly, and setting them in front of you on the right face of the dice so they have a higher ratio of showing up 100% etc (what we truly believed) and so on.

Touching a other players dice is taboo.

We punished one of our friends for repeatededly doing this for taking his favorite 20er and crushing it with a hammer.

He never did that again ^^
 

Petra

Cult Mother and Simpering Cunt
Back in the active das of me and the group of hardcore gamers, that would be calling for a group sentence very much alike stealing the mojo from Austin Powers.

The care for what one of us so fittingly called his 'Magic Carbones' was crucial, putting them in the case correctly, and setting them in front of you on the right face of the dice so they have a higher ratio of showing up 100% etc (what we truly believed) and so on.

Touching a other players dice is taboo.

We punished one of our friends for repeatededly doing this for taking his favorite 20er and crushing it with a hammer.

He never did that again ^^

Go to a gaming con. Gamers are wierd when it comes to our dice.

For example, since I'm the DM, NOBODY will allow me to touch their dice for fear I'll taint them with my evil DM cooties. o_O You should see them scootle across the floor to get to a die they drop before I pick it up.

Some gamers swear that setting their dice on the table in a certain way, matters.

Some gamers will only use certain dice for certain campaigns/games.

I got wacked in the head with a d20 once when my roommate "banished" his die for rolling 1s all evening.

I've seen gamers stand in a gaming shop and obsessively roll dice to see how many times the highest number comes up (hubby is one of those).

Me? My wierd superstition is some dice like certain characters more than others. For example, my steel grey d10s seem to like my current character better than the hot pink ones. :D

Oh yea, and it's just considered bad etiquette to touch someone's dice without asking. ;-)
 

Supafly

Retired Mod
Bronze Member
Yeah, like when two cocks touch in a threesome... bad karma :p

Or if you spill Roalds babyoil - The bald hunchback would go mental, I am sure lol
 

squallumz

knows petras secret: she farted.
:rofl2: ive heard of the superstitions. picturing the panic of the dropped dice is hilarious.

also, 2 cocks touching... pff!
 
I have a large almost 4 cm steel d20 die I like to call the "iron maiden". I only liked to bust it out once in a very great while on special occasions or to pretend to threaten my players against annoying me. It always hit the table with a hard "thud" and "thump" and didn't bounce very well at all. I kind of feared marring the table underneath it every time I used it also to be honest :1orglaugh. What made it threatening was the fact it was always good at mowing down miniatures and other things on the table like bowling pins.

I admit though my number one priority when choosing dice I buy and usually use is how cool they look. :o

It's been ages since I've heard a Blackleaf reference. :)

Sadly, in my weekly gaming group we had a player get pissed and leave the group when another player killed his character.

Whenever we accept a new player we always have to explain, in depth, that we're very much a pvp type group. Work together? Well, today because I have to but tomorrow your ass is mine.

Is that the game where you are playing supervillains? I would pretty much assume that the other characters would be out to get me as much as the "normal" bad guys. I think the first thing I would do would be to make contingencies in case somebody tried to betray me. If there was some lying or bluffing mechanic I would pretty much max those out as well. I think I would pretend to lie even when I wasn't and make them roll to see just so they never could tell when I did it. :1orglaugh
 

Petra

Cult Mother and Simpering Cunt
Is that the game where you are playing supervillains? I would pretty much assume that the other characters would be out to get me as much as the "normal" bad guys. I think the first thing I would do would be to make contingencies in case somebody tried to betray me. If there was some lying or bluffing mechanic I would pretty much max those out as well. I think I would pretend to lie even when I wasn't and make them roll to see just so they never could tell when I did it. :1orglaugh

No. This is my weekly game...started out as D&D a few years ago and we're currently on vampire. But even in D&D we were a real backstabby bunch. :)

For the supervillain game, you actually have to work together. The basic megaplot is a race of aliens invaded earth. The alien's "enemy" alien came and cleared them out and became the heros of earth. Then it turned out that the two races were working together.

They managed to get all the superheros in one place, offed them. The only ones left that can now save earth are the ones who wern't invited to the party...the villains.

The big daddy of them all villain, Dr. Destruction, formed a resistance and he puts together "cells" of supervillains. Trust me, if you value your life you'll work along your fellow villains to do whatever Dr. D says. ;) Get quite messy when you don't.

So that's the little caveat that makes villains not be stabby stabby like my D&D/Vampire group is.
 
what did they do? dress up or get pissed?



They'd get pissed. They'd have characters with a million hit points, 10,000 charisma points blah blah blah. Why play if you're going to be a supreme douche hat with a stupid character.

DM's with an angry attitude who kill you if you piss them off.


Nobody played regular D/D. Everyone started with Advanced and got all the books even if you had no idea how to use them.
 

squallumz

knows petras secret: she farted.
whats the deal with ravenloft?

is this a separate rule system with its own rulebooks and stuff?

from what im seeing it works with the 3.5 rules.. can someone like me who only knows 4e play it?
 

Petra

Cult Mother and Simpering Cunt
whats the deal with ravenloft?

is this a separate rule system with its own rulebooks and stuff?

from what im seeing it works with the 3.5 rules.. can someone like me who only knows 4e play it?

I'd never actually played ravenloft, but it's a setting.

If they haven't put out a 4ed version, grab the 3.5 and just make the changes to the mechanics where needed.

Technically you can play any setting with any system if you scale it to the system.
 

squallumz

knows petras secret: she farted.
thats what i was thinking. if its just a setting, isnt that all up to your imagination?

i gotta look up this game. maybe theres maps and things that you "need."
 

Petra

Cult Mother and Simpering Cunt
thats what i was thinking. if its just a setting, isnt that all up to your imagination?

i gotta look up this game. maybe theres maps and things that you "need."

Could be for dungeon crawls...but as long as you have a description you can set that up for yourself.
 
Too bad I don't have all my D&D books anymore. I wonder if they would've been worth something being that they were all from 1980-1981.
 

squallumz

knows petras secret: she farted.
Too bad I don't have all my D&D books anymore. I wonder if they would've been worth something being that they were all from 1980-1981.

id have thought the same. if you check on eGay youd be surprised how much the original books go for. very little considering.
 
No. This is my weekly game...started out as D&D a few years ago and we're currently on vampire. But even in D&D we were a real backstabby bunch. :)

For the supervillain game, you actually have to work together. The basic megaplot is a race of aliens invaded earth. The alien's "enemy" alien came and cleared them out and became the heros of earth. Then it turned out that the two races were working together.

They managed to get all the superheros in one place, offed them. The only ones left that can now save earth are the ones who wern't invited to the party...the villains.

The big daddy of them all villain, Dr. Destruction, formed a resistance and he puts together "cells" of supervillains. Trust me, if you value your life you'll work along your fellow villains to do whatever Dr. D says. ;) Get quite messy when you don't.

So that's the little caveat that makes villains not be stabby stabby like my D&D/Vampire group is.

One of the biggest problems I would see with PvP (other than it's not really my style of game) in a normal table top RPG game is that most of them just aren't designed around it, and there would be too many balance issues let alone the problems of having to use resources to watch your back against your own party and not having them all on the other things that might kill you. Most game systems and their mechanics are designed with the idea of a team of members working together against challenges and other monsters/npcs. Unless somebody springs a trap on others from a distance or tricks others into killing them or tricks a teammate into killing themselves I could see it really sucking to play most low level casters or a rogue type character in a game like that. Even with high level casters they had better pray that good spell gets through if they go first and even then it's basically luck at that point on who gets to who first or who gets their good effects in, especially if the game has any decent concentration mechanic at all. For the melee person it's sucks against the high level caster or maybe even a low level one that can put you to sleep or something else like that because they usually have numerous spells that will completely take you out of the fight as soon as you as are effected against it and most players are smart enough to target your weakness. I can see most one on one PvP type situations effectively on a practical level being decided in the first round of combat. The rogue type people are always going to be screwed baring killing somebody in their sleep no matter what.


I had already read over the Necessary Evil reviews once you mentioned them a while back so I got the overall plot. It didn't seem too bad and was an interesting premese.
 

Petra

Cult Mother and Simpering Cunt
One of the biggest problems I would see with PvP (other than it's not really my style of game) in a normal table top RPG game is that most of them just aren't designed around it, and there would be too many balance issues let alone the problems of having to use resources to watch your back against your own party and not having them all on the other things that might kill you. Most game systems and their mechanics are designed with the idea of a team of members working together against challenges and other monsters/npcs. Unless somebody springs a trap on others from a distance or tricks others into killing them or tricks a teammate into killing themselves I could see it really sucking to play most low level casters or a rogue type character in a game like that. Even with high level casters they had better pray that good spell gets through if they go first and even then it's basically luck at that point on who gets to who first or who gets their good effects in, especially if the game has any decent concentration mechanic at all. For the melee person it's sucks against the high level caster or maybe even a low level one that can put you to sleep or something else like that because they usually have numerous spells that will completely take you out of the fight as soon as you as are effected against it and most players are smart enough to target your weakness. I can see most one on one PvP type situations effectively on a practical level being decided in the first round of combat. The rogue type people are always going to be screwed baring killing somebody in their sleep no matter what.


I had already read over the Necessary Evil reviews once you mentioned them a while back so I got the overall plot. It didn't seem too bad and was an interesting premese.

What you're implying is 1 on 1 pvp. Of course that's one way, but the way my group prefers to do it is a lot of politics, a lot of sneaking, a lot of secret plots and backstabbing.

Why is my rogue going to go after a caster when she has a powerful ally that owes her a huge favor in her pocket? Why is my vampire going to go after someone 10x as powerful as her when she can simply give some info to someone else that wants to see him die more than she does? My weekly group spends a lot of time plotting between games to gain favor, allies, contacts, and information to bring others down.

To me, roleplay is all about thinking beyond that box. And honestly, this is why I like table top roleplay more than computer gaming. The possibilities are endless and if you have a DM that can think on his/her feet and figure out a way to deal with what you're doing then you can go even beyond the rulebooks. Because really, the rulebooks are more like guidelines anyways. ;-)
 
id have thought the same. if you check on eGay youd be surprised how much the original books go for. very little considering.




I'm surprised they aren't worth much. Oh well if one was signed by Gary Gygax a serious collector might bid a bit.
 
I think it's one of those things were there was a lot made of them, and most people that really want one probably already have one. A lot of them from originally buying it themselves no less.
 

squallumz

knows petras secret: she farted.
I think it's one of those things were there was a lot made of them, and most people that really want one probably already have one. A lot of them from originally buying it themselves no less.

totally supply and demand.

lots to be had so the price is low.
 
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