dungeons and dragons (D&D) anyone?

squallumz

knows petras secret: she farted.
well. me and you may be the only types who eat healthy. im also a carrot stick fan and i only drink water. just not tap. hahaha, good point btw.
 

squallumz

knows petras secret: she farted.
got my 4e starter kit today. gonna examine it and tell you what i think about the sometimes imfamous 4e.
 
got my 4e starter kit today. gonna examine it and tell you what i think about the sometimes imfamous 4e.

Let us know... I read a blurb about it, and at least at first glance, I didn't like it... 3.5 was pretty cool to me, lots of customization options. 4e seems like everyone is pretty much the same with different "skills". Again, that's just from first blush, but it sounds boring. :2 cents:
 
I take it some guy is getting a large button phone that's usually made for old people as his next birthday present. :1orglaugh

Let us know... I read a blurb about it, and at least at first glance, I didn't like it... 3.5 was pretty cool to me, lots of customization options. 4e seems like everyone is pretty much the same with different "skills". Again, that's just from first blush, but it sounds boring. :2 cents:

That's why I was talking about Pathfinder being better than 4th edition D&D. It's basically the real continuation on the 3.5 system. 4th edition has basically become a table top miniature game with role playing elements. With a lot of the elements of 4th edition it's almost like they tried to make an MMO into a table top game to cash in on the fad at the expense of D&D's entire history and what it's about.

I started playing table top RPG's when I was four years old. Unfortunately I don't live around people I know that play anymore and haven't for a long time, My connection sucks for even playing over the internet to, and being continually out of money for a long time now doesn't help either.
 
Let us know... I read a blurb about it, and at least at first glance, I didn't like it... 3.5 was pretty cool to me, lots of customization options. 4e seems like everyone is pretty much the same with different "skills". Again, that's just from first blush, but it sounds boring. :2 cents:

That is how I feel and I played with two groups. Hated it both time. Could not play a Diviner (My favorite class). Your wizards choose fire, ice, or lightning and do mass damage with that. Pathfinder did a lot, it took the Sorcerer and Wizard and made them into completely different classes.

I am working on a campaign setting for a Japanese style land for PRPG as well as a gaming system of my own.

And with my brother to do a wrestling RPG. Needless to say, I am really into it.
 

squallumz

knows petras secret: she farted.
well, ill be honest. its a little confusing but im starting to get it.

i did the solo adventure with my girl tonight. she picked a female elf with a knack for fighting (we were limited due to the training wheels in the adventure book which is fine with me in order to learn the game.)

we got her through the 2 little battles. one with a lone goblin and one battle in a sneak attack against 4 goblins giving her 2 victories with a total of 200 XP and picking up 10GP.

im not totally clear on a few things but its seems that the mini DM book that comes with the set will further explain the details for when a goblin's partially hidden behind a cavern wall and wtf to do if the goblin shot the elf in the leg for a slight demobilization.

the kind of let you wing it the finish the final encounter and say to refer to the mini DM book. i got a lot to learn but as the game went on, im starting to understand it. the tokens arent too bad but id love the get some minis.
 
I use dice as counters usually. I have about 50 of them (My friends get them for me as gifts). So I don't often use them. My Brother has a collection of Pokemon Figures he uses. So yea, just know that not every group uses Minis.

And since my bro also played Hero Cliks, we sometimes use that huge map and use them. But the map is so big and the squares so large it is easier to use the dry erase board we have. That we scored with a knife.
 

squallumz

knows petras secret: she farted.
it gave us a ton of tokens with faces on em. they arent bad. but i can see how the minis add some realism.

btw, i found a really cool read here for the 3.5 players to check out about 4e.

http://www.d20source.com/2009/05/players-guide-to-dd-4th-edition-for-3e-players

read the comments. its pretty cool. i see a lot of die hards and die hards rethinking their assumption of hatred.

however, i TOTALLY understand not wanting to change over to a new version. but the cool thing is you dont have too. the adventures never end. plus its true 4e is a baby. we can all be sure the old schoolers will influence the game in a good way with their love for 3.5 and the earlier versions.
 
It's not a matter of not wanting to change systems. I have played a billion of them. It is a matter of not liking the system. I started on AD&D, and then moved to 3.5 because I liked it better. I just don't like 4e. And while I may be negative on it here, I am just giving my opinion of the system.

Honestly if you like 4E and want to play, it is your money. Like it is mine to buy more PRPG and Exalted stuff.
 

squallumz

knows petras secret: she farted.
no no, i get that. but its still an interesting read all the same. knowing the way i am, im very likely to explore the older versions. actually, im all about old school but you gotta learn somewhere..
 
In 4e's Defense. It is easy to pick up and a good learning tool due to it's simplicity and ease of play. Something 3.5, and Heaven help you, AD&D don't have.

Also, I will give it this. 4e has the most balanced race selection I've seen.
 

squallumz

knows petras secret: she farted.
yeah, thats the only reason i picked up 4e. they have that red box starter kit.

http://wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/244660000

it had everything for a first timer like myself. the dice, the map, the tokens, the walkthroughs (and mini manuals), solo campaigns. i had no idea where to start with an older version.

im looking forward to creating my character later tonight. i got a copy of the players manual (theres an update on it already) and theres a ton more classes and races it looks like. gnomes seem to be back i guess and i heard that someone has bard techniques of somekind.

im willing to bet that they reintroduce the missing classes soon if they havent already.
 
In 4e's Defense. It is easy to pick up and a good learning tool due to it's simplicity and ease of play. Something 3.5, and Heaven help you, AD&D don't have.

Also, I will give it this. 4e has the most balanced race selection I've seen.

Yeah, I get the impression they are trying to make it more "accessible." But to a long time gamer, I grew to love 3.5 because of the depth and flexibility to build really cool characters. Even the 1 player only games were fun to play on the computer because of the replay value, trying different races, class mix, and prestige classes. Overwhelming a bit at first, but fun when you experiment!

Squallumz, let us know what you think and how your character comes out.
 
In 4e's Defense. It is easy to pick up and a good learning tool due to it's simplicity and ease of play. Something 3.5, and Heaven help you, AD&D don't have.

Even with that there are a lot more systems out there that do it better if that's what people want. I hope those people also don't mind dropping a small fortune in miniatures or don't care about wanting to play without strict miniature and map rules. The other simpler systems also don't twist what a table top RPG is supposed to be about. 4th edition is something else that's not Dungeons & Dragons but got that label slapped on it anyhow.
 

squallumz

knows petras secret: she farted.
so yeah. im starting to get the hang of it for the most part. (i think). im gonna need to see how some experienced people play since im not sure when i do certain checks or what but whats kind of cool is my set gave me a code to download a continuation to the solo adventure that came with the red box.

i gotta say, even with one player, this next solo adventure is pretty fun. im learning as i got and have teamed up with another character who i control but is simplified. they also tell you a breakdown on the monsters tactics too so you have a good idea of what their behavior is.

even better, this new adventure uses what you already have in the box utilizing a few more tokens that havent been used yet.

so far, so good really.

but im not sure if my human fighter is all that great. i supposed as he levels up, he'll have more abilities and such.
 
but im not sure if my human fighter is all that great. i supposed as he levels up, he'll have more abilities and such.

I'm not sure how you're playing, but usually I just do common sense things and don't worry about if my character is optimized to the nth degree, especially if what I'm playing I think is fun and everybody else I play with has the same attitude. A good DM should be able to adjust encounters and challenges to suit the players he has anyhow.
 

squallumz

knows petras secret: she farted.
I'm not sure how you're playing, but usually I just do common sense things and don't worry about if my character is optimized to the nth degree, especially if what I'm playing I think is fun and everybody else I play with has the same attitude. A good DM should be able to adjust encounters and challenges to suit the players he has anyhow.

thats what im doing. i just got to a situation where i thought, damn it would be sweet to have good stealth here or to be good with a bow here. nah, its pretty fun after all. i like having that human versatility ability.
 

squallumz

knows petras secret: she farted.
also. do any of you guys know if i have to split my XP with a NPC in a solo campaign?

i have a NPC that keeps surviving and im not sure if im supposed to split them with her or reduce my XP because i have help, or is it you kill, you get that monsters XP?
 
also. do any of you guys know if i have to split my XP with a NPC in a solo campaign?

i have a NPC that keeps surviving and im not sure if im supposed to split them with her or reduce my XP because i have help, or is it you kill, you get that monsters XP?

Like everything in D&D feel free to modify it to fit the group. We always split XP evenly among players. But not NPCs. That way the players level a little faster.

Though honestly we have gotten out of even handing out XP. In favor of "Missions over, level up time" We found it makes book keeping simpler. I have never heard of a group doing the "last kill means I get the XP" That could lead to an assload of problems. Like players purposefully not going full power so they can get the last shot in.
 
I played since I was 9. Living in the UK.

If I was Dungeon Master I would not split the XP with the NPCs. But like everything in D&D the rules are there to be broken.

So if a player was really just letting the Hardcore NPC Barbarian mash up the place when he was infact also playing a Hardcore Barbarian I would give the player v.little XP. But if the player was a mage, and relied on the NPC barbarians strength and rage then I would not be so harsh on players character.

If you are playing a 6 hour small adventure. Then I advise no XP to NPCs

But if you are playing a campaign (which is like several small adventures tied together) then if you have a major NPC figure you may want to give him XP, so the players can see how HE is advancing also.

There is great resources on http://community.wizards.com/

If you are playing D&D red box, then you will be starting in Forgotten Realms. Eberron is the most current land available to play in. Msg me and I'll give you details of where to purchase epub books for v.cheap.
 
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