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(Codemasters)Operation Flashpoint 2: Dragon Rising

Never playing the first Operation Flashpoint due to a crappy computer and not having High Speed Internet in my area, I recently found out about Operation Flashpoint 2: Dragon Rising after searching for similar games to COD4. I have been playing COD4 for awhile, but I always wanted a game that provides larger enviorments and especially land, sea and air vehicles. I'm pretty new to PC Gaming because I have been console based ever since I remember, but this game looks AWESOME! Now I have a new computer and a super fast connection speed and I can't wait until this game comes out.

My suggestion is to watch all the Vids in HQ!!!

Operation Flashpoint 2: Dragon Rising Presentation
http://www.youtube.com/watch?v=p-odAncq8bI&feature=related

Operation Flashpoint 2: Dragon Rising Trailer:
http://www.youtube.com/watch?v=YofVL4UyEM0&feature=related

Operation Flashpoint 2: Dragon Rising Tank Footage:
http://www.youtube.com/watch?v=NimaHL324iU I heard that this is actual gameplay footage,
but I have no idea.

A Few Weapon Facts:
http://www.youtube.com/watch?v=iNK8CDZ5F3A&feature=related - 5.5-6mm round
http://www.youtube.com/watch?v=QClfBxUkOWU&feature=related - M67 frag Grenade
http://www.youtube.com/watch?v=kYLdjTEtneU&feature=related - Javelin

Operation Flashpoint 2: Dragon Rising Interviews:
http://www.youtube.com/watch?v=6gsJivaVfkM&feature=related
http://www.youtube.com/watch?v=Z0CfvnAzmSM&feature=related
http://www.youtube.com/watch?v=iEK1NqCNICs&feature=related

This preview is based on a publisher-driven demo of the game at Leipzig Games Convention

1. A freakin' massive battlefield. Operation Flashpoint 2's world comprises 134 square miles of diverse terrain. From beaches and mountain villages to dense forests (apparently, the game world has over 1.5 million trees), using the environment to your advantage will oftentimes be your key to survival.

2. A freakin' massive arsenal. With over 50 different vehicle types to take to land, sea and air, and more than 70 planned weapons that can all be modified with attachments, battles will be quite complex and allow for plenty of customization.

3. Strategic use of firepower. Just because you have thermal scopes and tanks that could wash out an entire forest, blow up a bridge, or topple buildings, don't stop thinking. Once you destroy something, it's gone forever. In one mission, it may be easier to take out a bridge to deny the enemy passage, but three missions later you may need that bridge to cross the same river.

4. No more soldier drones. With highly-detailed models and hundreds of different character heads, you'll be able to distinguish a soldier's role by just looking at what he's armed with. This will help you dole out tactical orders more efficiently, as well as know which enemies to take out first.

5. Detailed realism. Helicopter blades will flex, indicating a turn; if you're a sniper, you can lead your fire to try to sneak in a lucky shot on the helicopter pilot. Likewise, if you can recognize the effect of a specific round hitting your infantry, you'll know what exactly is attacking you so that you can respond accordingly.

AstroMan
 
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