PS2 had failures. X-box 360 had failures. They are the exact same phenomenon, and that hasn't changed since the Commodore 64 days. By virtue of the fact that the 360 has more complex hardware than earlier systems, it was inherently more prone to fail. That concept is nothing new, and to label it as such is duplicitous on a level I can't even fathom. I understand the anger and frustration with what Microsoft did, but scapegoating them as "the first people to have system failure" is ludicrous.
Sony sat on their hands and didn't do a damn thing. The exact same error hit Zune players a couple of years ago, people were advised to do the same thing, and a patch to fix it was out within 48 hours.
Why does this matter you may ask? Let's say for example that you want to watch Netflix on your PS3. The PS3 hasn't been reprogrammed to fix the leap year bug, and stays one day off on the calender, and the movie you're watching is only offered by Netflix until the next day. Netflix allows you access, but your PS3 can't synch up authentication, and your console locks up. Another example, let's say the bug remains unfixed, and Sony releases a firmware update. As part of the authentication process of all of the major consoles, timestamps must match between Sony's servers and your PS3. The bug prevents this, and you lock up your system again, and more importantly, can't get access to the firmware update. The same situation could be true for DLC for a game, or almost any transaction on your PS3. It's a glaring bug that could in fact render anything Internet related outside of online play absolutely useless.
You've got to take the blinders off, bud. Certainly you may like one system more than another, but the bottom line is both systems have pluses and minuses, as do both companies, so outright labeling the 360 as the bad seed is just foolish.