The Secret of Evermore had it's flaws, but I thought it was an alright game. I think the biggest thing people had against it was that it wasn't a sequel to Secret of Mana. I don't know why the actual sequel, Seiken Densetsu, didn't get released outside Japan other than for some reason no matter how good a game was it almost seemed like random chance if a game would be released in Western markets back then. I know localization was a pain the ass back then, (evidenced by all the horrible translations of a lot of old Nintendo games) but even so most of the time it wasn't like those games where made by small companies and most of them had the budget for translations and the like if they wanted to.
I think its part of the viewing history through rose colored glasses thing. Hindsight is 20/20 doesnt apply, IMO.
I'm nearly 40 and during that 80s/90s era, I remember the difference between geeks'n'freaks in our culture. Foremost geeky were role playing games, still had the stigma of basement dweller dungeons n dragons type. Revenge of the nerds wasnt made without reason ~ it was easy to laugh at the smart kids who could comprehend the math behind gaming in all the forms.
Looking forward from 1990:
Saturday morning cartoons aged with us and became adult swim.
Video games transferred from time waster (where the older generation DID NOT foresee it outselling hollywood by 2015) to full-on movie productions tier ~ hundreds of people working for years vs some dork or three in a basement who can afford a nintendo developer license, or the Japper Gods handing us their culture secondhand.
Gay people are like the nerds, they became a protected class.
Secret of Evermore was AMerica trying to break the monopoly and show that they could make something on Japan's level.
https://en.wikipedia.org/wiki/Secret_of_Evermore
Another thing to think about, was at that time that Seiken 3 was out, they were SUPREMELY concerned about the future. Did they make a mistake? In hindsight, yes. But maybe not. Here's why:
Seikden Densetsu 3 was a 1995 release, and if you'll recall.. (remember arcades? I miss those.) Killer Instinct's attract screens (1994 killer instinct 1 release) promised that the ULTRA 64 was coming SOON!
I do believe, that as that era had squaresoft eating from Nintendo's palm.. they were waiting for the soon-to-be nintendo 64, rather than focus their efforts on the last generation. Also, they knew that sony was in talks with Nintendo to create a CD-based system as expansion for the SNES, but nintendo.. much like squaresoft.. were a bunch of fucktards that threw two interceptions during the super bowl, and (ahem, not mad. But historical blunders are...ugh, anyway) nintendo CANCELLED the cd expansion deal because sega soured the market for expansion hardware and they didnt want to be seen as following their example. Sony was so far along in development that they said FUCK NINTENDO WE DO IT OURSELVES! and you know how the playstation turned out. Good stuff on sony for not sticking to shitty storage formats for the next decade like nintendo.
And nintendo said hey, the 64 is going to be uber expensive to develop for, and
hobbled by an unbalanced system**. But we're nintendo so you really have no choice. Squaresoft took offense to this and transitioned to Sony, but that reprogramming of an SNES game to playstation (SNES used assembly code, PS1 was C, and any alternatives to those 2 at that time were somewhat terrible. The tools of the time were slow and resource intensive. Initially, developers used SGI workstations to create PS1 games, so they had to get used to working in different code, expensive workstations and IRIX. Never tried irix, myself. Working with any UNIX derivatives back in the 90s was.. frustrating. Still is, but at least we can plug'n'play these days.)
AHEM! So. It was a transition period in EVERY way. Mid 90s rise of 3d gaming, would FMV play a part? Would n64 be out? Would playstation sell well? Would the market want the REAL sequel to secret of mana after secret of evermore was touted, disappointingly.. as the sequel? Windows 95 just came out and made PC gaming super easy. 3d0, 64, saturn and jaguar were on the horizon (hindsight 20/20, por favor)
And perhaps, as a sidenote.. market saturation really didnt hit so hard until FF7 1997, after which time they went for the sure-thing and just rereleased crono trigger, ff4, 5, 6 yada yada yada.. you know the rest.
/historyasIrememberit
** Unbalanced:
Framerate vs screen resolution vs polygons vs z accuracy vs antialiasing.... and dozens of other variables meant the games looked awful but played well. 512 with only 70,000 surfaces, gouraud shaded, low res textures, it was a mess.
PSX never tried much above 320x2XX, could push 100,000+ with better textures and a pumpin' soundscape for all their games.
Everything is, as was the next generation of ps2... really good ideas hobbled by a massive lack of ram and video ram. You know what a million untxtured, badly lit polys looks like? N64 games.
You know what ff7 looks like? A MILLION DOLLARS for square.
But whatevs. Seiken is playable now with fan translations. All is well.