Hour long gameplay footage with questions answered. Really picks up around the half hour mark, but I suggest watching the entire video.
http://www.digitaltrends.com/gaming/h1z1-zombie-mmo-ps4-hour-gameplay/#!Fi7WN
Reddit AMA (Lots of good info)
http://www.reddit.com/r/h1z1/comments/23c82f/answering_h1z1_questions_i_saw_including_why_is/
Free to play.
On PS4
How is this different from Day Z? -
We're making the game we're making. Long term we plan on making this about a persistent world with a big landscape with thousands of players. The way we would like to see this roll out is much more like players building small enclaves or pockets of territory and hold out against a legitimate zombie threat that's ever present while others go it alone taking their chances.. These player built structures, forts and towns are one of the ways the players try to carve out some small space in a dangerous world.
We also want to make sure we have a deep in-game economy that is heavily dependent on crafting. Players will be able to become manufacturers.. sell bullets, arrows.. etc. The in-game economy will be entirely player driven.
Sounds and looks awesome!!
http://www.digitaltrends.com/gaming/h1z1-zombie-mmo-ps4-hour-gameplay/#!Fi7WN
Reddit AMA (Lots of good info)
http://www.reddit.com/r/h1z1/comments/23c82f/answering_h1z1_questions_i_saw_including_why_is/
Free to play.
On PS4
How is this different from Day Z? -
We're making the game we're making. Long term we plan on making this about a persistent world with a big landscape with thousands of players. The way we would like to see this roll out is much more like players building small enclaves or pockets of territory and hold out against a legitimate zombie threat that's ever present while others go it alone taking their chances.. These player built structures, forts and towns are one of the ways the players try to carve out some small space in a dangerous world.
We also want to make sure we have a deep in-game economy that is heavily dependent on crafting. Players will be able to become manufacturers.. sell bullets, arrows.. etc. The in-game economy will be entirely player driven.
Sounds and looks awesome!!